![]() The character models especially stand out for being vivid and detailed, resembling some glorious mixture of modern, over-the-top Tales Series character designs with the cel-shading and cartoonishness of Wind Waker. Everything pops with color and vibrant designs, and the style is such that it can legitimately be difficult at times to tell what's in-engine and what's a more traditional CG-anime presentation. ![]() Awesome Art: The entire game is a continual ode to animation.Though, it was also a tall order like the Zanzo example above, with its intention to activate immediately and not allow Chai even a second to retaliate. Though Chai (and the achievement/ingame mission) insist it was an epic battle, the postgame ends with the SPECTRA AI being interrupted mid-threat by a SCR-UB getting tangled in its wiring and pulling its power outlet off.But at least Zanzo's giant mech is finished by Kale and fought in the game's penultimate encounter, and shows it would be too much for the heroes to handle the first time. This is actually invoked In-Universe by the main cast, when they trick him into throwing his entire department budget's worth of weapons and traps at Chai so he literally couldn't afford said battle, though some players may have wished to actually fight him. By the time Chai finally reaches Zanzo, his boss fight is avoided altogether.Korsica, who had obviously abstained from any cybernetics despite all the other department leads bearing them, is only briefly taken aback to see that she's had them installed while she was unconscious. ![]() And Peppermint and Macaron both have prosthetic limbs that go completely uncommented on (aside from Peppermint's being created by Roxanne Vandelay, her mother.). Chai is outright excited to get his arm replaced with a robot arm at the start (it's never stated what exactly is wrong with his arm other than that it's in a light sling).
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